Creating Merge Profiles

In this step, you will be using a program called zMerge to reduce the overall ESP count. Earlier in the guide, you set up a plugin for MO2 called Merge Plugin Hide which will be used to automate moving merged plugins to the Optional directory for their respective mods. To make your life easier in the long run, I strongly suggest creating a merge profile for every merge in this guide, and keeping them. You will have to update merges in the future as included mods get updated, and not having to hunt for masters every time will greatly increase the likelihood that you hold on to a little of your sanity. Additionally, before starting, you can save yourself some time by creating a blank profile as the base for all of your merges. This can be accomplished by following these steps:

  1. Click the Configure Profiles icon at the top of the main Mod Organizer window. The icon looks like an ID card.
  2. Select "Legacy Of The Dragonborn - Special Edition" then click Copy.
  3. Type "Blank for Merges" in the text box and hit OK.
  4. Switch to your newly created profile, right click on the list of mods, and select AllDisable all mods.

Sort Merge Load Order

As you create your new merges, you will follow basically the same process for creating each merge profile, while using the "Blank for Merges" profile as the base. Once you have created a merge profile, run the following steps to prepare the merge:

  1. Switch to the profile for the merge group you are working on.
  2. Manually activate each of the mods to be included in the merge, along with their masters.
  3. In a few instances, the masters you just activated in step 2 will ALSO require masters. Identify these (if any) and activate these masters as well.
  4. Place all mods in the Merge List at the bottom of the right pane of MO2, in the order they are shown in the list.

Building Merges

Once you have successfully arranged the merge profile, it's time to actually create the merge.

  1. Ensure that the correct merge profile is active.
  2. Open zEdit and select zMerge from the drop-down menu.
  3. Press Start Session.
  4. Press the Create Merge button.
  5. Under the Detail tab, fill in the name and filename of the merge (specified below).
  6. Select the Clobber merge method.
  7. Under the Plugins tab, select the plugins to include in the merge (not their masters).
  8. Under the Load Order tab make sure Use game load order is checked.
  9. Press the Build button to create your merge.
  10. When the message "Merge successfully created" appears, you can close zMerge by clicking the X in the top right corner.
  11. Switch back to your main game profile, place the new merged mod where the instructions tell you to, and activate the merge.
  12. Run Merge Plugins Hide and disable all the plugins relevant to the merge you just completed.
Idiot Check

Make sure the o in optional in Merge plugin hide settings is lowercase.

Warning

Once a Merge has been built do not delete it from zMerge otherwise Relinker will fail to build.

Animals Merged

Note

This merge requires SkyTEST-RealisticAnimals&Predators.esp as a master which is included in SkyTEST Integration Project SE - SkyTEST No Extra Spawns

Note

This merge requires Skyrim Immersive Creatures Special Edition.esp as a master which is included in Skyrim Immersive Creatures - Official Patch and Patch Central

  • Merge Name
  • [Merge] Animals Merged
  • File Name
  • Animals Merged.esp
  • Placement
  • Directly after Serio's Cycle Hotkeys

Audio Patches Merged

  • Merge Name
  • [Merge] Audio Patches Merged
  • File Name
  • Audio Patches Merged.esp
  • Placement
  • Directly after [Merge] Animals Merged

Blowing In The Wind Merged

  • Merge Name
  • [Merge] Blowing In The Wind Merged
  • File Name
  • Blowing in the Wind Merged.esp
  • Placement
  • Directly after [Merge] Audio Patches Merged

CCOR Patches Merged

  • Merge Name
  • [Merge] CCOR Patches Merged
  • File Name
  • CCOR Patches Merged.esp
  • Placement
  • Directly after [Merge] Blowing In The Wind Merged

Enhanced Lighting For ENB Merged

  • Merge Name
  • [Merge] Enhanced Lighting For ENB Merged
  • File Name
  • ELE Merged.esp
  • Placement
  • Directly after [Merge] CCOR Patches Merged

Even Better Quest Objectives Patches

  • Merge Name
  • [Merge] Even Better Quest Objectives Patches Merged
  • File Name
  • Better Quest Objectives - Patches.esp
  • Placement
  • Directly after [Merge] Enhanced Lighting For ENB Merged

Faces Merged

  • Merge Name
  • [Merge] Faces Merged
  • File Name
  • Faces Merged.esp
  • Placement
  • Directly after [Merge] Even Better Quest Objectives Patches Merged

Farmhouse Chimneys Patches Merged

  • Merge Name
  • [Merge] Farmhouse Chimneys Patches Merged
  • File Name
  • Farmhouse Chimneys Patches Merged.esp
  • Placement
  • Directly after [Merge] Faces Merged

Heads Up Display Merged

Note

This merge requires the Copy General Assets to be checked in zMerge's Data tab

  • Merge Name
  • [Merge] Heads Up Display Merged
  • File Name
  • Heads Up Display Merged.esp
  • Placement
  • Directly after [Merge] Farmhouse Chimneys Patches Merged
Idiot Check

Make sure you keep the original YOT - Your Own Thoughts mod active in the main profile on the left pane of Mod Organizer 2.

Special Instructions

  1. As this merge uses Copy General Assets it would of copied all the original plugins used in the merge you need to delete these extra plugins. The only plugin you should have is Heads Up Display Merged.esp

Immersive College of Winterhold Patches Merged

  • Merge Name
  • [Merge] Immersive College of Winterhold Patches Merged
  • File Name
  • CWI Patches Merged.esp
  • Placement
  • Directly after [Merge] Heads Up Display Merged

iWant Patches Merged

  • Merge Name
  • [Merge] iWant Patches Merged
  • File Name
  • iWant Patches Merged.esp
  • Placement
  • Directly after [Merge] Immersive College of Winterhold Patches Merged

Keep It Clean + Realistic Water Two Patches Merged

  • Merge Name
  • [Merge] KIC + RWT Patches Merged
  • File Name
  • KIC + RWT Patches Merged.esp
  • Placement
  • Directly after [[Merge] iWant Patches Merged

Landscape Environment and Clutter Merged

Note

This merge requires Skyrim Immersive Creatures Special Edition.esp as a master which is included in Skyrim Immersive Creatures - Official Patch and Patch Central

  • Merge Name
  • [Merge] Landscape Environment and Clutter Merged
  • File Name
  • Landscape Environment and Clutter Merged.esp
  • Placement
  • Directly after [Merge] KIC + RWT Patches Merged
Note

Post merge creation confirm the ini has been copied and renamed in the merge to match the merged esp.

Landscape Fixes For Grass Patches Merged

Note

LOOT might spew out a cyclic error when trying to sort this merge if it does just add all Arthmoor village mods to the Arthmoor Village Group in LOOT

  • Merge Name
  • [Merge] Landscape Fixes For Grass Patches Merged
  • File Name
  • Landscape Fixes For Grass Patches Merged.esp
  • Placement
  • Directly after [Merge] Landscape Environment and Clutter Merged

LOTD Patches Merged

Note

This merge requires Skyrim Immersive Creatures Special Edition.esp as a master which is included in Skyrim Immersive Creatures - Official Patch and Patch Central

  • Merge Name
  • [Merge] LOTD Patches Merged
  • File Name
  • LOTD Patches Merged.esp
  • Placement
  • Directly after [Merge] Landscape Fixes For Grass Patches Merged

Miscellaneous Merged

  • Merge Name
  • [Merge] Miscellaneous Merged
  • File Name
  • Miscellaneous Merged.esp
  • Placement
  • Directly after [Merge] LOTD Patches Merged

MLU Patches Merged

Note

This merge requires Skyrim Immersive Creatures Special Edition.esp as a master which is included in Skyrim Immersive Creatures - Official Patch and Patch Central

  • Merge Name
  • [Merge] MLU Patches Merged
  • File Name
  • MLU Patches Merged.esp
  • Placement
  • Directly after [Merge] Miscellaneous Merged

MLOS Patches Merged

Note

LOOT might spew out a cyclic error when trying to sort this merge if it does just add all Arthmoor village mods to the Arthmoor Village Group in LOOT

  • Merge Name
  • [Merge] MLOS Patches Merged
  • File Name
  • MLOS Patches Merged.esp
  • Placement
  • Directly after [Merge] MLU Patches Merged

No Snow Under The Roof Merged

  • Merge Name
  • [Merge] No Snow Under The Roof Merged
  • File Name
  • NSUTR - Merged.esp
  • Placement
  • Directly after [Merge] MLOS Patches Merged

OMEGA CACO Patches Merged

Note

This merge requires Skyrim Immersive Creatures Special Edition.esp as a master which is included in Skyrim Immersive Creatures - Official Patch and Patch Central

  • Merge Name
  • [Merge] OMEGA CACO Patches Merged
  • File Name
  • OMEGA CACO Patches Merged.esp
  • Placement
  • Directly after [Merge] No Snow Under The Roof Merged

Pre Bash Merge

Note

This merge requires Skyrim Immersive Creatures Special Edition.esp as a master which is included in Skyrim Immersive Creatures - Official Patch and Patch Central

  • Merge Name
  • [Merge] Pre Bash Merged
  • File Name
  • Pre Bash Merged.esp
  • Placement
  • Directly after [Merge] OMEGA CACO Patches Merged

RS Children Patches Merged

  • Merge Name
  • [Merge] RS Children Patches Merged
  • File Name
  • RS Children Patches Merged.esp
  • Placement
  • Directly after [Merge] Pre Bash Merged

Snazzy Patches Merged

  • Merge Name
  • [Merge] Snazzy Overhaul Patches Merged
  • File Name
  • Snazzy Overhaul Patches Merged.esp
  • Placement
  • Directly after [Merge] RS Children Patches Merged

Trivial Smelters of Skyrim Merged

  • Merge Name
  • [Merge] Trivial Smelters of Skyrim Merged
  • File Name
  • Trivial Smelters of Skyrim Merged.esp
  • Placement
  • Directly after [Merge] Snazzy Overhaul Patches Merged

Trees and Flora Merged

  • Merge Name
  • [Merge] Trees and Flora Merged
  • File Name
  • Trees and Flora Merged.esp
  • Placement
  • Directly after [Merge] Trivial Smelters of Skyrim Merged

 
Special Instructions

  1. Load the newly created Trees and Flora Merged.esp in xEdit. Check this file for errors. If errors are reported, recreate the merge in zMerge, this time selecting the Clean - Merge Down (Improved) method instead of the default. This does not affect all users.
  2. Verify that the merge mod folder contains a Trees and Flora Merged.ini. If it does not, Cut/Paste Veydosebrom.ini from the main Veydosebrom mod into the Trees and Flora Merged folder and rename it Trees and Flora Merged.ini.
  3. Cut/Paste the DynDOLOD folder from the Bent Pine II mod into the [Merge] Trees and Flora Merged folder. Inside the folder, rename DynDOLOD_SSE_BentPinesesp.ini to DynDOLOD_SSE_Trees and Flora Mergedesp.ini.

Typo Patches Merged

  • Merge Name
  • [Merge] Typo Patches Merged
  • File Name
  • Typo Patches Merged.esp
  • Placement
  • Directly after [Merge] Trees and Flora Merged

Weapons & Armours Merged

  • Merge Name
  • [Merge] Weapons & Armours Merged
  • File Name
  • Weapons Armours Merged.esp
  • Placement
  • Directly after [Merge] Typo Patches Merged


Weather Systems Merged

Note

Please note when using SSEEdit to check for errors this merge will spew out errors in the Shader Particle Geometry this is false positive and can be safely ignored.

  • Merge Name
  • [Merge] Weather Systems Merged
  • File Name
  • Weather Systems Merged.esp
  • Placement
  • Directly after [Merge] Weapons & Armours Merged

World Encounter Addon Patches Merged

  • Merge Name
  • [Merge] World Encounter Addon Patches Merged
  • File Name
  • World Encounter Addon Patches Merged.esp
  • Placement
  • Directly after [Merge] Weather Systems Merged

YOT - Your Own Thoughts Merged

  • Merge Name
  • [Merge] YOT - Your Own Thoughts Merged
  • File Name
  • YOT - Your Own Thoughts Merged.esp
  • Placement
  • Directly after [Merge] World Encounter Addon Patches Merged


Warning

Don't forget to run Merge Plugins Hide before continuing!