Expanded Cities, Towns, and Villages
Books of Skyrim SE
This mod adds a books store in Solitude similar to previous Elder Scrolls games. This allows the player to buy clutter books and grow their home library.
- BooksOfSkyrim.esp
Books of Skyrim SE - Redux
Fixed esp for Books of Skyrim.
Farmhouse Chimneys
This mod adds chimneys to farmhouses that have fireplaces inside. It includes smoke effects for the chimneys and snow shaders where applicable.
FOMOD Instructions - Farmhouse Chimneys SE



Expanded Towns and Cities (SSE)
Expands upon existing towns, villages, settlements, cities, etc. The "new" version so far includes Darkwater Crossing, Dawnstar, Kynesgrove, Riverwood and Rorikstead. Available in "Complete" - All the towns packed together; and, "Modular" - Individual towns à la carte versions. (Karthwasten and Morthal are currently in progress.)
FOMOD Instructions - Expanded Towns and Cities (SSE)







ETaC-BlendedRoadsPatch
Compatibility patch for ETaC and Blended Roads.
Landscape Fixes ETaC Riverwood
This patch was created by user Griffin to fix some landscape conflicts between ETaC Riverwood and Skyrim Landscape and Water Fixes
Minor Town and City Overhauls
The Great City of Dragon Bridge SSE Edition
Makes Dragon Bridge the fortress it always should have been.
- The Great City of Dragon Bridge.esp
Rob's Bug Fixes - TGC Dragon Bridge
Simple .esp Replacer of Archinatic's The Great City of Dragon Bridge mod. Cleans up a little bit of junk and forwards USSEP changes.
FOMOD Instructions - Rob's Bug Fixes - TGC Dragon Bridge

The Great Town of Ivarstead SSE
Makes Ivarstead the town it was always meant to be!
Rob's Bug Fixes - TGC Ivarstead
Simple .esp Replacer for Archinatic's The Great Town of Ivarstead mod. Cleaned up the navmesh, and corrected a few other things. Also forwarded some ussep changes and reviewed the JKs Skyrim patch from Janquels patch hub.
FOMOD Instructions - Rob's Bug Fixes - TGC Ivarstead

Rob's Bug Fixes - TGC Rorikstead
Simple .esp replacer for Archinatic's The Great City of Rorikstead mod. Cleans up the navmeshes and forwards USSEP changes where needed among a couple of other misc fixes.
FOMOD Instructions - Rob's Bug Fixes - TGC Rorikstead

The Great Town of Shor's Stone SSE
Makes Shor's Stone the town it was always meant to be!
- The Great Town of Shor's Stone.esp
Rob's Bug Fixes - TGC Shor's Stone
A simple .esp replacer for The Great Town of Shor's Stone it includes a cleaned plugin, a few improved navmeshes, and some forwarded USSEP changes.
Rob's Bug Fixes - TGC Shor's Stone Enhanced
As per SmauXy's blessing, now presenting a simple .esp replacer for TGC Shor's Stone Enhanced that includes a cleaned plugin, a few improved navmeshes, and some forwarded USSEP changes.
Morthal City Overhauls
The Great City Of Morthal SSE Edition
Makes Morthal the city it always should have been.
Riften City Overhauls
Riften Docks Overhaul
Docks overhaul for Riften created by combining and tweaking several high-quality mods.
Rob's Bug Fixes - Riften Docks Overhaul
Simple .esp Replacer for Agentw's Riften Docks Overhaul. Fixed up a couple of errors reported by the Creation Kit
FOMOD Instructions - Rob's Bug Fixes - Riften Docks Overhaul

Riften Gate Restored
Replaces the boarded-up Riften city gate with a fully functional load door.
GG's Thieves Guild Headquarters
Complete rework of Riften's Thieves Guild Cistern, new architecture, new rooms, new NPCs, dynamic clutters and lots of secrets. This mod doesn't modify Ragged Flagon, so it is compatible with all mods which edit thieves guild tavern
JK's Elgrim's Elixirs
A lore-friendly overhaul of the Elgrims Elixirs Alchemy shop in Riften.
JK's Haelga's Bunkhouse
A lore-friendly overhaul of Riften's Haelga's Bunkhouse.
JK's Mistveil Keep
A lore-friendly overhaul of the Mistveil Keep in Riften.
JK's The Bee and Barb
A lore-friendly overhaul of the Bee and Barb in Riften.
JK's The Pawned Prawn
A lore-friendly overhaul of the Pawned Prawn shop in Riften.
Jk's Pawned Prawn - Riften Docks Overhaul Patch
Compatibility Patch between Riften Docks Overhaul and Jk's Pawned Prawn.
JK's The Ragged Flagon
A lore-friendly overhaul of the Ragged Flagon tavern in Riften.
Solitude City Overhauls
Solitude Docks Updated
This mod expands Solitude docks adding a lively seaside neighbourhood, as befits what's supposed to be Skyrim's largest trading hub.
- Textures\ax
- Textures\actors\character\FaceGenData\FaceTint\Solitude Docks.esp\*.NIF
- Textures\actors\character\FaceGenData\FaceTint\Solitude Docks.esp\*.tga
Rob's Bug Fixes - Solitude Docks Updated
Simple replacer .esp for Solitude Docks Updated. No major fixes here; I adjusted a few vertices and corrected invalid edge links, as well as resolved several other errors reported in xEdit and CK. USSEP edits have already been forwarded through into the main plugin, requiring no further conflict resolution.
Drengin's Blue Palace Terrace
This mod Overhauls of the Blue Palace in Solitude. Unique appearance and enhanced interior.
Extravagant Interiors - Solitude 4K
4K Retexture for babmer's Extravagant Interiors: Solitude
Blue Palace Terrace - Extravagant Blue Palace Standalone
Meshes and plugin for a standalone Extravagant Blue Palace with Blue Palace Terrace supplemented.
Solitude Dome Paintings SSE
This mod adds paintings to the Dome of the Blue Palace.
JK's Angeline's Aromatics
A lore-friendly Overhaul of Angeline's Aromatics Alchemy shop in Solitude.
JK's Bits and Pieces
A lore-friendly Overhaul of Bits and Pieces general shop in Solitude.
JK's Radiant Raiment
A lore-friendly Overhaul of the Radiant Raiment shop in Solitude.
Whiterun City Overhauls
Fortified Whiterun
Fortified Whiterun seeks to bring realistic and logical defences to our most beloved city.
Rob's Bug Fixes - Fortified Whiterun
Simple .esp replacer for Skyfall515's Fortified Whiterun mod. Cleaned up a couple of navmeshes and cleaned the plugin, per the request of Skyfall himself. Just the main plugin, for now, may check out his patches and add them here if needed. Forwarded a couple of misc ussep changes as well.
FOMOD Instructions - Rob's Bug Fixes - Fortified Whiterun

Fortified Whiterun - Cloud District Terrain Fixes
Fixes for terrain gaps in the Cloud District when using Fortified Whiterun.
Fortified Whiterun - Immersive Clutter Patch
Changes the static clutter into dynamic clutter, and adds Whiterun guard faction ownership to all clutter, so they must be stolen to be taken. Plus a few other clutter enhancements...
Whiterun Horse Statue
This Mod add Horse statue near Dragonsreach.
Lexy's LOTD SE - No BSA
profile from the drop-down menu then run the mod through Cathedral Assets Optimizer.JK's Arcadia's Cauldron
A lore friendly shop overhaul of Arcadia's Cauldron.
JK's Belethor's General Goods
A lore friendly shop overhaul of Belethor's General Goods.
JK's The Drunken Huntsman
A lore friendly shop overhaul of The Drunken Huntsman.
JK's Temple of Kynareth
An enhanced temple overhaul of The Temple of Kynareth.
Windhelm City Overhauls
Better Windhelm Ground Meshes - With Parallax Support
This mod changes a few of the worst-looking ground meshes in Windhelm that had very dark vertex colours and jagged edges that became especially visible when used with snowy Windhelm retextures. It also implements anti-flicker on some of the meshes to maintain compatibility with other mesh-altering mods and carries over USSEP changes.
Miscellaneous Patch Hub
A hub for the collection of patches that I make for mods that I play with, others might find them useful, so here they are.
- Problem:
Windhelm - Snow Texture Cleanup.esp
need cleaning - Solution: Load
Windhelm - Snow Texture Cleanup.esp
using the SSEEDIT - Quick Auto Clean of SSEEdit and let it clean the mod as you would the base ESMs.
Windhelm Bridge Tweaks
A modest overhaul of the ghastly Windhelm bridge area, including some sneaky covering up of ugly seams when using snow texture replacers. Now with a stone walkway to Windhelm Docks.
- Windhelm Bridge Tweaks.esp
Windhelm Bridge Tweaks for Skyrim Sewers
Changed the bridge from Windhelm Bridge Tweaks to work with Skyrim Sewers 4
- Problem:
Windhelm Bridge Tweaks
contains 6 UDR (Undeleted References). - Solution: Load
Windhelm Bridge Tweaks
using the SSEEDIT - Quick Auto Clean of SSEEdit and let it clean the mod as you would the base ESMs.
Ordinator - Windhelm Bridge Tweaks Patch
Moves Ordinators' Conjuration Bone Altar to the other side of the bridge so it won't be inside Windhelm Bridge Tweaks' staircase.
Windhelm Entrance Fix
Fixed the placement of the Windhelm Outer Door.
Windhelm Gate Fixes SE
Fixes a gap in the Windhelm Main Gate and the ugly view visible when opening it and the Docks Gate.
Windhelm Lighthouse (New)
This mod adds a lore friendly lighthouse to the north of Windhelm.
- Textures\actors\character\FaceGenData\FaceTint\Windhelm Lighthouse.esp\*.tga
JK's Candlehearth Hall
A lore-friendly overhaul of the Candlehearth Hall in Windhelm, featuring a new basement with three extra rooms for travellers a bathtub and a storage room for the Inn produce, tons of new decorations, and a balcony overlooking the city.
JK's New Gnisis Cornerclub
A lore-friendly overhaul of the New Gnisis Cornerclub in Windhelm.
JK's Palace of the Kings
A lore-friendly overhaul of the Palace of the Kings in Windhelm.
JK's Sadri's Used Wares
A lore-friendly overhaul of the Sadris Used Wares shop in Windhelm.
JK's Temple of Talos
A lore-friendly overhaul of the Temple of Talos in Windhelm.
Winterhold City Overhauls
Late Loaders
Blowing in the Wind
Skyrim is a windy region, yet the store and inn signs are unaffected by the strong winds. This simple immersion mod enables all signs to react to the wind.
FOMOD Instructions - Blowing in the Wind



- Blowing in the Wind SSE.esp - Needs to be flagged as ESM.
- Load the mod in SSEEdit then right-click on the Record Flags in the File Header. A popup box should appear, left-click on Edit and tick the ESM checkbox. This will turn the ESP into an ESP Flagged as an ESM.
Embers XD
An overhaul of campfires and other fire sources.
FOMOD Instructions - Embers XD





Animated Forge Water
A mesh-only animated forge water replacer with refraction. No ESP. Includes patches for Elsopa and Embers
FOMOD Instructions - Animated Forge Water

My Road Signs are Beautiful - Multilingual HD Retexture - SE
This mod is a high quality retexture of Road Signs with unique illustrations for all cities.
FOMOD Instructions - My Road Signs are Beautiful - Multilingual HD Retexture - SE



LUX
Lux
Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
FOMOD Instructions - LUX























- meshes\clutter\blackreach
- meshes\dungeons\dwemer\bghalls
- meshes\architecture\solitude\interiors\Smdaflosol03.nif
- meshes\architecture\solitude\interiors\smdaflosol05.nif
- meshes\architecture\solitude\interiors\smdaflosol06.nif
- meshes\dungeons\nordic\exterior\nortempleentrancehall01.nif
- meshes\dungeons\nordic\smrooms\norrmsmfloorraised01.nif
- meshes\dungeons\nordic\smrooms\norrmsmfloorraised02.nif
- meshes\dungeons\dwemer\facades\dwefacadebridgecurve01.nif
- textures\architecture\solitude
Lux - Variants
Official repository for all Lux interior lighting variants and optional patches such as lightweight patches that can't be automated in Lux main FOMOD.
FOMOD Instructions - LUX - Variants



Lux Orbis
Lux Orbis is a complete rework of exterior artificial lighting, many patches and improvements for a lot of modded content are included in the FOMOD, everything is automatically detected upon installation and fully compatible with all-weather mods. Using Lux is highly advised since both mods are complementary.
FOMOD Instructions - LUX - Orbis












LUX Via
Lux Via is reworking main roads while still focusing on lighting, adding consistent light sources between towns and villages, improving or reworking from scratch many bridges, crossroads and adding a lot of points of interest to make roads a bit more interesting.
FOMOD Instructions - LUX - Via




Mesh patches for Lux and Lux Orbis
Lux and Lux Orbis edit a lot of meshes, splitting them to circumvent the lights per mesh limit, or removing shadow casting flags from chandeliers for example. This allows them to have such phenomenal lighting, but tends to lead to conflicts with other mods that replace models. The Lux and Orbis FOMODs contain patches for a few of these, but I found some in my LO that weren't covered by the Lux author or 3rd party patches (at least I couldn't find any). I patched these for myself, and now I'm sharing them for others so you don't have to do the same work again. :)
FOMOD Instructions - Mesh patches for Lux and Lux Orbis




